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  <title>e-sygoing.link — Algorithms and Data Structures</title>
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  <description>Latest links in the Algorithms and Data Structures category</description>
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  <lastBuildDate>Wed, 10 Jun 2026 04:35:43 -0400</lastBuildDate>
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    <title>Ken Turkowski&#039;s Contributions in Computer Graphics</title>
    <link>https://e-sygoing.link/link/5653989-ken-turkowskis-contributions-in-computer-graphics</link>
    <description>Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.</description>
    <pubDate>Wed, 22 Apr 2026 05:29:21 -0400</pubDate>
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    <title>Chris Bregler&#039;s home page</title>
    <link>https://e-sygoing.link/link/5653998-chris-breglers-home-page</link>
    <description>Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder</description>
    <pubDate>Tue, 10 Feb 2026 03:08:04 -0500</pubDate>
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    <title>An Interactive Introduction to Splines</title>
    <link>https://e-sygoing.link/link/5654005-an-interactive-introduction-to-splines</link>
    <description>Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.</description>
    <pubDate>Wed, 04 Feb 2026 22:01:23 -0500</pubDate>
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    <title>Modeling Sprite Animation Using Finite State Automata</title>
    <link>https://e-sygoing.link/link/5653991-modeling-sprite-animation-using-finite-state-automata</link>
    <description>Article by Diana Gruber on how to model sprite animation in a computer game.</description>
    <pubDate>Wed, 04 Feb 2026 21:37:40 -0500</pubDate>
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    <title>Stylized Depiction</title>
    <link>https://e-sygoing.link/link/5653990-stylized-depiction</link>
    <description>Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.</description>
    <pubDate>Tue, 28 Oct 2025 15:22:10 -0400</pubDate>
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    <title>University of Florida Surflab</title>
    <link>https://e-sygoing.link/link/5653986-university-of-florida-surflab</link>
    <description>Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization</description>
    <pubDate>Fri, 03 Oct 2025 09:57:53 -0400</pubDate>
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    <title>Hugues Hoppe&#039;s Homepage</title>
    <link>https://e-sygoing.link/link/5653975-hugues-hoppes-homepage</link>
    <description>A collection of research graphics articles.</description>
    <pubDate>Sun, 21 Sep 2025 16:40:38 -0400</pubDate>
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    <title>M Spline</title>
    <link>https://e-sygoing.link/link/5654012-m-spline</link>
    <description>A new linear best quality and fast algorithm of raster image scaling.</description>
    <pubDate>Mon, 11 Aug 2025 12:31:01 -0400</pubDate>
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    <title>Texture Mapping as a Fundamental Drawing Primitive</title>
    <link>https://e-sygoing.link/link/5654001-texture-mapping-as-a-fundamental-drawing-primitive</link>
    <description>Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-aliased text; and show of how texture mapping may be used as a fundamental graphics primitive for volume rendering, environment mapping, color interpolation, and contouring.</description>
    <pubDate>Tue, 17 Jun 2025 12:58:05 -0400</pubDate>
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    <title>Andrew&#039;s Autostereogram Pages</title>
    <link>https://e-sygoing.link/link/5654010-andrews-autostereogram-pages</link>
    <description>A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.</description>
    <pubDate>Thu, 22 May 2025 11:22:35 -0400</pubDate>
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