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  <title>e-sygoing.link — Games</title>
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  <description>Latest links in the Games category</description>
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  <lastBuildDate>Sat, 23 May 2026 23:58:56 -0400</lastBuildDate>
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    <title>Machine Learning in Games</title>
    <link>https://e-sygoing.link/link/5634312-machine-learning-in-games</link>
    <description>Review of research and implementations in Backgammon, Othello, soccer, and other games.</description>
    <pubDate>Mon, 13 Apr 2026 17:51:21 -0400</pubDate>
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    <title>Goal Seeker -- Solving the 15 Puzzle</title>
    <link>https://e-sygoing.link/link/5634328-goal-seeker-solving-the-15-puzzle</link>
    <description>A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.</description>
    <pubDate>Thu, 19 Mar 2026 11:44:30 -0400</pubDate>
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    <title>GameDev.net -- Artificial Intelligence</title>
    <link>https://e-sygoing.link/link/5634323-gamedevnet-artificial-intelligence</link>
    <description>Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere!</description>
    <pubDate>Thu, 12 Feb 2026 22:39:39 -0500</pubDate>
    <guid isPermaLink="false">https://e-sygoing.link/go/5634323</guid>
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    <title>Chinook</title>
    <link>https://e-sygoing.link/link/5634309-chinook</link>
    <description>Checkers program written by Jonathan Schaeffer et al.; play online.  Publications, endgame database statistics, game records.</description>
    <pubDate>Thu, 25 Dec 2025 03:50:28 -0500</pubDate>
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    <title>Amit&#039;s Thoughts on Path-Finding</title>
    <link>https://e-sygoing.link/link/5634307-amits-thoughts-on-path-finding</link>
    <description>Online paper about path-finding, including the A* algorithm and a greedy algorithm.  Implementation notes, precalculation, map representations, heuristics, applications.</description>
    <pubDate>Sat, 13 Dec 2025 13:13:30 -0500</pubDate>
    <guid isPermaLink="false">https://e-sygoing.link/go/5634307</guid>
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    <title>RoboCup: The Robot World Cup</title>
    <link>https://e-sygoing.link/link/5634310-robocup-the-robot-world-cup</link>
    <description>Aims to develop a team of fully autonomous humanoid robots   that can win against the human world soccer champion team.</description>
    <pubDate>Sun, 23 Nov 2025 20:57:11 -0500</pubDate>
    <guid isPermaLink="false">https://e-sygoing.link/go/5634310</guid>
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    <item>
    <title>Game Semantics or Linear Logic?</title>
    <link>https://e-sygoing.link/link/5634326-game-semantics-or-linear-logic</link>
    <description>A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.</description>
    <pubDate>Thu, 13 Nov 2025 13:08:04 -0500</pubDate>
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    <title>Artificial Intelligence (AI) for Computer Games</title>
    <link>https://e-sygoing.link/link/5634315-artificial-intelligence-ai-for-computer-games</link>
    <description>Companion site for the book &quot;Artificial Intelligence for Computer Games: An Introduction.&quot;  Includes bibliography, chapter guide, errata, and relevant links.</description>
    <pubDate>Tue, 16 Sep 2025 05:03:33 -0400</pubDate>
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    <title>Logistello</title>
    <link>https://e-sygoing.link/link/5634311-logistello</link>
    <description>Othello program written by Michael Buro.  Publications, game records.</description>
    <pubDate>Fri, 22 Aug 2025 11:32:55 -0400</pubDate>
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    <title>Steering Behaviors</title>
    <link>https://e-sygoing.link/link/5634325-steering-behaviors</link>
    <description>Description of techniques to autonomously steer vehicles through a predefined virtual world.  Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.</description>
    <pubDate>Wed, 25 Jun 2025 10:01:20 -0400</pubDate>
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