All-Frequency Shadows
Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illuminatio…
Animation and Rendering of Complex Water Surfaces
Douglas Enright, Steve Marschner and Ronald Fedkiw describes a method designed to produce visually plausible water effects, for example the pouring of water into a glass and the br…
Bidirectional Estimators for Light Transport
Eric Veach and Leonidas J. Guibas study techniques for reducing the sampling noise inherent in pure Monte Carlo approaches to global illumination.
Efficient Image-Based Methods for Rendering Soft Shadows
Presents two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources: Layered attenuation maps and coherence-based raytrac…
Eliminating Popping Artifacts in Sheet Buffer-Based Splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. By Klaus Mueller and Ro…
Improved Noise by Ken Perlin, Reference Implementation
An implementation in java of Perlin's 2002 SIGGRAPH paper (available in PDF format) describing a improved noise generating function.
Philip Dutré's Publications
Mostly relating to global illumination algorithms and monte carlo light tracing.
Radiance Technical Papers
Various papers describing the free radiance highly accurate ray-tracing software system for UNIX computers.
Radiosity: An Illuminating Perspective
Presents a summary of the state of radiosity research 1992 by S.M Drucker. In PDF format.
Ray Tracing on Programmable Graphics Hardware
Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability of the graphics pipeline and explain how ray tracing can be mapped to graphics ha…
Robust Monte Carlo Methods for Light Transport Simulation
Eric Veach Ph.D. dissertation describes light transport problems in computer graphics and develops new Monte Carlo techniques that greatly extend the range of input models for whic…
Smoke Simulation for Large Scale Phenomenas
Nick Rasmussen, Duc Quang Nguyen, Willi Geiger and Ronald Fedkiw presents an efficient method for simulating highly detailed large scale participating media such as nuclear explosi…
Showing 20–12 of 12 results