Boissard, Eric - Real-time ocean waves rendering
Real-time deep-ocean waves simulation. Rendering using vertex and pixels shaders. Portfolio.
CG References and Tutorials by Malcolm Kesson
A collection of reference and tutorial pages relating to RenderMan, Maya/mel, Pixar slim, Houdini, Tcl, Shake scripting and C. Also provides a free text editor for Linux, Win and O…
Doucette, Jason
Resume. Game, Artificial Intelligence projects. Real time software rendered computer graphic and demo effects. Screen shots, free samples and downloads.
Doucette, Matthew
C.V. Real-time computer programming graphic examples and raytraced computer graphics. Wipeout Othello/Reversi game. Quotes. Music composition section. Wallpapers. Software piracy n…
Forbes, Kevin
Research info, downloadable graphics/vision source code, and personal home page.
Gruaz, Raphael
CV, Projects (DirectX, Vertex Shader, Raytracing, C++, Java, Web), travels, photos.
Gueziec, Andre
Papers, Online Demos, Free 3D Models, relating to Andre Gueziec's research on Shape Simplification and Compression, and Image Registration.
Harris, Kevin R. - CodeSampler
Several introductory OpenGL and Diretc3D samples, with many written in both for comparison. More advanced samples emphasis vertex and pixel shader development using nVIDIA's new Cg…
James, Grant - Zeus CMD
Tutorials on C++, Java, Photoshop, 3DMax, Visual Basic.NET, HTML.
Roel z'n Boel
Homepage, hosting personal projects related to programming in C++ and computer graphics (raytracing and real-time).
Spontz Scene Group
A group of computer-enthusiasts oriented to audiovisual production using low level and realtime techniques such as OpenGL or 3dfx mainly with Macintosh, Windows, Linux and BeOS.
Strulovitz, Nir
Ports (="translations") of Denthor's classic graphics programming tutorial for 32-bit compilers: Free Pascal, Virtual Pascal, OpenWatcom C, Gnu Djgpp C. Snapshots taken from Window…
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