Games
AAAI page on Video Games, Toys, Robotic Pets & Entertainment
AI Topics provides basic, understandable information and helpful resources concerning artificial intelligence, with an emphasis on material available online.
Amit's Thoughts on Path-Finding
Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
Artificial Intelligence (AI) for Computer Games
Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
ASCII Robot Soccer
Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
CGF-AI Links to Game AI and Tactical AI Resources
A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.
Command Forces Simulation (CFOR)
Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
Dynamic Stochastic Control - A New Approach To Game Tree Searching
Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.
Game Semantics or Linear Logic?
A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.
GameDev.net -- Artificial Intelligence
Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most acti…
GAMES Research Group
The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to in…
GIB Research
Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
Goal Seeker -- Solving the 15 Puzzle
A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the …
Home Page of the International Computer Games Association (IGDA)
Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.
IGDA - Artificial Intelligence Special Interest Group
IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware repre…
John Laird's Artificial Intelligence & Computer Games Research
Information about some research on Computer Games and Artificial Intelligence in academia.
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