Conferences
7th International Conference on Computer Games: Animation, Mobile and Educational Systems
Magelis, Angoulême, France.The Conference encompasses all topics related to computer games design and development.
Computer and Video Games Come of Age
National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design.
Computer Games and Digital Cultures
Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information.
Computers and Games 2002 (CG'02)
Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games.
Cosign Conference
Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media.
Digital Arts and Culture: Streaming Wor(l)ds
Melbourne, Australia. International conference exploring new media art, games and theory.
Game On 2002
London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers.
International Conference on Application and Development of Computer Games
Hong Kong. 6-7 January 2003. Theme this year is networked and multiplayer games and security. Development focus, but educational and other topics to do with games are also welcome.
International Game Developers' Association: Calendar
A list of conferences and events of interest to game researchers and developers. Linked, annotated and chronologically ordered.
Playing by the Rules - The Cultural Policy Challenges of Video Games
University of Chicago, October 2001. Descriptions of panels, bios and links for numerous speakers, a lot of links to other game related sites, including game policy and research.
Playing with the Future: Development and Directions in Computer Gaming
Manchester, England. 5-7 July 2002. Abstracts and programme available.
Serious Games Summit (2nd Annual)
This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes.
Trivial Pursuits: Games and Game Playing in the Classical World
Programme abstracts and related links from a conference held at the University of Wisconsin-Madison.
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